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 Empathic remove presure build.

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Cassandra
Strategy Officer
Cassandra


Posts : 62
Join date : 2009-01-18

Empathic remove presure build. Empty
PostSubject: Empathic remove presure build.   Empathic remove presure build. I_icon_minitimeMon Jan 19, 2009 3:36 pm

This build is made to laydown presure while still being able to support, and dealing a great amount of dammage.

W/X
The warriors job is to gain adrealine and spike the monk the elite is optinal and so is an aditional skill of the build.
The best thing would be do is to let the warrior charge up adrealine and Kd the monk, mostly with his elite skill than it follow his spike and Kd the monk with bullsstrike if it runs ofcourse.
If you want faster presure let the warrior call his Kd attack (elite attack) and let both the rangers use Sloth huntersshot on him.
That way you deal a big amount of dammage in a short time.
When your target is kd you will use flail to speed up the spike.
Suggestions as elite skill and for the optinal slot are:
Magehunter's Smash
Devastating Hammer
Grasping Earth
Distracting Strike
Rush

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[build prof=W/? str=12 ham=12][No Skill][Crushing Blow][Hammer Bash][Bull's Strike][No Skill][Flail][Enraging Charge][Resurrection Signet][/build]

Vampiric/Zealous/Elemental Hammers of Fortitude (15^50)
Furious Spear of Fortitude/Defense
Survivor w/ Stonefist

12+2 str
12+1+1 hammermastery


Ranger/Monk
The job of the ranger is to keep his prepartion up and spread bleeding/poison on everyone so there will be allot of degen while still being able to interupt spells and skills with savage shot and distracting shot.
Both rangers will use delabtingshot on the monk, when they are able while also trying to interupt like a necromancer with his antimellee hexes they should also take care of other spellcasters by interupting.
If you see anyone with a condition or you are blinded use Empatic remeval to remove it.
Also use it to remove hexes from any ally.
Do use it good, it will remove 1 hex and condition from you and target ally. so try to find a nice target if your only one, just use it on a random ally.
Furter of all you should if possible spike with the warrior using Sloth huntersshot on the monk.
Keep an eye out for res when a target dies.
Use your stance to block mellee attackers, and go on with your job of interupting and spreading your condition.

Expertise 12+1+1
Wilderness 8+1
Marksmanship 10+1

Equipment:
+5e Poisonous Recurve Bow of Fortitude.
+5e Poisonous Longbow of Fortitude.
15^50 Vampiric Shortbow of Fortitude.
-5e Spear of Fortitude.
+10 armor vs x and -20% blind duration Shields of Fortitude.

(the poison or the bleeding mod on bow depending on which one your using)

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[build prof=R/Mo exp=12 wil=8 mar=10][Distracting Shot][Savage Shot][Sloth Hunter's Shot][Empathic Removal][Debilitating Shot][Apply Poison][Lightning Reflexes][Resurrection Signet][/build]

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[build prof=R/Mo exp=12 wil=8 mar=10][Distracting Shot][Savage Shot][Sloth Hunter's Shot][Empathic Removal][Debilitating Shot][Barbed Arrows][Lightning Reflexes][Resurrection Signet][/build]


Monk/Warrior
The monk will do the same as always keep his team alive a good selfheal in this build, enough protection you mightjust want to practise this build a bit as it can be tricky using the staces on the right times.

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[build prof=Mo/W hea=12 pro=7 div=8 tac=8][Word of Healing][Patient Spirit][Guardian][Vigorous Spirit][Mending Touch][Holy Veil][Shield Stance][Disciplined Stance][/build]

Healing 12+1+1
Protection 7+1
Tactics 8 (try to get a req 8 tactics shield max dmg with inscripts -2while ench 30hp)
Divine 8+1

Survivor's Armor.
40/40 Healing Prayers Set.
40/20/20% Enchanting Protection Staff.
Defensive Set ( Spear/Shield, health mods, armor vs. damage types and condition reduction times )
High Energy Set. ( 30/-2)
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